Printing your own useful stuff

People constantly talk about the future where you will print the things you need or want.

Before I bought my first 3d printer, I watched a video of a young man who printed replacement parts for various things in his kitchen and bathroom.

While I thought these were interesting uses, the economies of scale in time and convenience are still WAY off of being compelling to consumers.

For instance, the inkwell I made – the larger one took six hours to print. That’s nowhere near as economical as shopping for one at a local art store.

One could say that the hours taken to design it, to print it and clean it so that it is usable costs a consumer far more than it would to simply buy one at retail.

But does it?

Pencil_Holder

My new pencil holder for the desk – designed, modeled and printed in less than 10 hours total time.

Consider some of the most basic aspects of manufacturing an object as simple as the inkwell I designed.

For a manufacturer to produce a similar inkwell for retail, commonly they would have to:

  • Acquire design services
  • Solicit retail
  • Secure credit and financing
  • Purchase manufacturing capacity
  • Arrange shipping and customs agreements if made abroad
  • Marketing and advertising budgets including package design

For myself I needed:

  • A weekend to design the object
  • Design software
  • 3d printer and filament to cover prototypes and the final
  • a few days to print prototypes and the final versions

Obviously I am leaving out a LOT of detail. But at a glance what do you think really means more to users of the things 3d printing is actually capable of making right now?

I have some obvious advantages over everyday users. Even with the emergence of 3d ecosystems with thousands and even millions of objects available for printing, I can design and prototype my own objects without ever incurring anything but the time to design anything.

I also have some experience in computer aided design, drafting and product and packaging design – not to mention nearly 2 decades of computer modeling experience.

It’s really easy for me to fire up a modeling program and synthesize nearly anything I want.

The learning curve behind really making new things is still pretty steep. And I remember when people used to talk about how long it would take for 3d modeling software would take before it became commonplace – a household thing. It’s been almost 20 years since I remember people talking about that and there are only recently some useful 3d programs on mobile devices. That took an awfully long time.

Even I am still looking for that 3d printing “killer app” – that thing that will make 3d printing a real game changer for other people because I have to be honest.

I hate the thought of not having one in my house and being able to make nearly any object I want – especially after making a living for years making monsters.

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